KYLE BUZA
BUZAMOTO INDUSTRIES
USA
BUZAMOTO INDUSTRIES
USA
* Table of Contents *
* About *
I'm a graduate of the Physical Language Workshop at the MIT Media Lab,
led by John Maeda. I often work with my friend Takashi Okamoto.
My work has been featured in online and print publications including Create Digital Music, MAKE Magazine, PSFK, and FastCoDesign. It has also been shown at the Ars Electronica festival, the Ars Electronica center in Linz, Austria, and the Stanford Cool Products Expo. Additional information can be found on Twitter and github.
My work has been featured in online and print publications including Create Digital Music, MAKE Magazine, PSFK, and FastCoDesign. It has also been shown at the Ars Electronica festival, the Ars Electronica center in Linz, Austria, and the Stanford Cool Products Expo. Additional information can be found on Twitter and github.
* Education *
- SM media arts and sciences, MIT. Cambridge, MA.
- M.Eng. computer science, Cornell University, Ithaca NY.
- BA chemistry, Cornell University, Ithaca NY.
- BA biology, Cornell University, Ithaca NY.
* Selected Projects *
Prismatic Client
2013
2013
As a design exercise, I built a custom iOS client for Prismatic. Read the post.
ScriptKit
2012
2012
ScriptKit - Drag and Drop Programming for iPad. Press: FastCompany (archive), PSFK (unindexed).
Pendipity
2011
2011
Pendipity was a collaborative drawing app for the iPad that brings serendipity to the drawing experience. Think "Chatroulette for Drawing".
THINK Exhibition iPhone App
2011
2011
Designed and built a custom QR-code reader iPhone app used for the duration of the THINK Eames x IBM Exhibition in Palo Alto, CA.
OpenPhoto
2011
2011
OpenPhoto was a flexible photo app for iOS, perfect for private, ad-hoc events. By allowing users to set up, and direct the app to, a custom server, their privacy can be ensured.
Percolate.it
2011
2011
Percolate.it is an iPad app that makes reading your news as easy as sifting through a stack of paper.
Feedabot
2009
2009
Feedabot is an automated webpage rendering service to enable rapid browsing of large collections of webpages. A Rails-powered webapp allowed users to easily browse their collections.
Drag and Drop
2010
2010
A web browser concept that explores some of the potential offered by positioning a web browser in an environment that can maintain consistent context across pages.
ZeitRaum
2009
2009
ZeitRaum is an interactive art installation the Ars Electronica Futurelab designed for the new terminal at Vienna International Airport. It creates real-time interpretations of arriving and departing flights. It consists of a series of stations that accompany departing passengers on their way to their gates.
SimLinz
2008 -2009
2008 -2009
Combining pencil and paper-based gestural interactions to navigate historical and statistical data about the city of Linz, Austria. SimLinz is currently an interactive exhibition at the Ars Electronica center.
CVOCV (Link)
2009 - present
2009 - present
An opensource CoreVideo-based OpenCV experimentation environment, for both OS X and iOS.
g-stalt
2008 -2009
2008 -2009
A gesture-based system for navigating large information spaces naturally, quickly, and seamlessly.
E15
2007 - 2009
2007 - 2009
E15 was a group project in the Physical Language Workshop. It is
a three-dimensional OpenGL-based web environment, focused on enabling rich visualizations based on existing web
content, as well as providing novel ways to distribute, share, and interact with these visualizations.
OpenCode
2006 - 2008
2006 - 2008
OpenCode is a web-based programming environment that allows users to compile their programs in the cloud, and run programs written by others.
E15:oGFx
2007 - 2009
2007 - 2009
E15:oGFx is a tool for the generation and exploration of organic 3D forms originating from 2D animations.
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* Professional Experience *
Director of Engineering
Jan 2013 - Jan 2024
Jan 2013 - Jan 2024
Clari, Santa Clara, CA
My work at Clari focused on building the mobile product and leading frontend engineering teams.(Link)
My work at Clari focused on building the mobile product and leading frontend engineering teams.(Link)
Partner
Jun 2008 - present
Jun 2008 - present
BuzaMoto Industries, Cambridge, MA
Collaborative design studio with Takashi Okamoto, specializing in multidisciplinary intersections of visual design and technology powered by the Web. (Link)
Collaborative design studio with Takashi Okamoto, specializing in multidisciplinary intersections of visual design and technology powered by the Web. (Link)
Lead iOS Engineer
7/11 - 7/12
7/11 - 7/12
Storify, San Francisco, CA
Built the Storify iPad application - concept design, graphic design, user testing, and implementation. Covered on TechCrunch, Forbes, and Mashable.
Built the Storify iPad application - concept design, graphic design, user testing, and implementation. Covered on TechCrunch, Forbes, and Mashable.
Consultant
Jan 2011 - Aug 2011
Jan 2011 - Aug 2011
Independent Software Consultant, Palo Alto, CA
Software consulting for multiple Bay Area startups, ranging from compiler optimization to iOS and Web application UI design.
Software consulting for multiple Bay Area startups, ranging from compiler optimization to iOS and Web application UI design.
iOS Developer
Oct 2010 - Jan 2011
Oct 2010 - Jan 2011
Malbec Labs, San Francisco, CA
Designed and implemented an Objective-C application foundation for allowing browser-based iOS applications to seamlessly integrate with native platform features and widgets. Features include extensive local data caching and invocation of native methods from Javascript.
Designed and implemented an Objective-C application foundation for allowing browser-based iOS applications to seamlessly integrate with native platform features and widgets. Features include extensive local data caching and invocation of native methods from Javascript.
Contractor
Oct 2009 - Dec 2010
Oct 2009 - Dec 2010
IDEA Team, Nokia Research Center, Palo Alto, CA
Software prototyping for novel mobile UIs. Work resulted in two independent publications, accepted to CHI.
Software prototyping for novel mobile UIs. Work resulted in two independent publications, accepted to CHI.
Creative Engineer
2008 - 2009
2008 - 2009
Ars Electronica Futurelab, Linz, AUSTRIA
Artist/Programmer for Futurelab-commissioned installations. (Link)
Artist/Programmer for Futurelab-commissioned installations. (Link)
Software Architect
Jun 2008 - Nov 2008
Jun 2008 - Nov 2008
Research Assistant
2006 -2008
2006 -2008
Software Engineer
2003 - 2006
2003 - 2006
Sun Microsystems, Santa Clara, CA
Embedded Java Virtual Machine Group
Advanced feature design and implementation for both the CLDC and CDC virtual machines, which are targeted at cellular telephones and PDAs. JIT compiler optimization, performance analysis, and romization techniques.
Embedded Java Virtual Machine Group
Advanced feature design and implementation for both the CLDC and CDC virtual machines, which are targeted at cellular telephones and PDAs. JIT compiler optimization, performance analysis, and romization techniques.
Software Engineer
2002 - 2003
2002 - 2003
Sun Microsystems, Santa Clara, CA
Mobile Java Beans Group
Lead platform engineer for project MobileJavaBeans, an end-to-end architecture for the configuration of device capabilities and deployment of data services on mobile devices.
Mobile Java Beans Group
Lead platform engineer for project MobileJavaBeans, an end-to-end architecture for the configuration of device capabilities and deployment of data services on mobile devices.
Software Engineer
2000 - 2002
2000 - 2002
Sun Microsystems, Santa Clara, CA
Java Games Group
Member of a small team focused on the design and investigation of novel Java technologies, including games, 3D browsing interfaces, and UI design tools.
Java Games Group
Member of a small team focused on the design and investigation of novel Java technologies, including games, 3D browsing interfaces, and UI design tools.
Research Assistant
1998-1999
1998-1999
Cornell University, Ithaca, NY
PREDATOR Database Research Group
Designed and researched OODB database capabilities of Windows CE-based mobile devices.
Advisor: Praveen Seshadri
PREDATOR Database Research Group
Designed and researched OODB database capabilities of Windows CE-based mobile devices.
Advisor: Praveen Seshadri
Software Engineer
1999
1999
The Information Highway Group, Barcelona, SPAIN
Fully responsible for designing and implementing a mail server and client-based email management system.
Fully responsible for designing and implementing a mail server and client-based email management system.
Research Assistant
1997 - 1998
1997 - 1998
Cornell University, Ithaca, NY
Investigated the hypochromic effect in an amide-linked oligonucleotide analog of RNA. Results presented in an honors seminar for undergraduate chemistry research.
Investigated the hypochromic effect in an amide-linked oligonucleotide analog of RNA. Results presented in an honors seminar for undergraduate chemistry research.
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* Talks & Teaching Experience *
Stanford Graduate School of Business
Spring 2012
Spring 2012
Visualization Consultant
Member of Jennifer Aaker's 'Designing Happiness' (MKTG355) course teaching team with a role as a visualization consultant. This course was taught in the spring quarter of 2012 in the Stanford Graduate School of Business. Link
Member of Jennifer Aaker's 'Designing Happiness' (MKTG355) course teaching team with a role as a visualization consultant. This course was taught in the spring quarter of 2012 in the Stanford Graduate School of Business. Link
2012 CMD Speaker Series
February 2012
February 2012
Workshop
Led a 15-student workshop : Apps for the 99%: Rapid prototyping for iOS - Computational Media Design department, University of Calgary. Link
Led a 15-student workshop : Apps for the 99%: Rapid prototyping for iOS - Computational Media Design department, University of Calgary. Link
2012 CMD Speaker Series
February 2012
February 2012
Presentation
Presented Exploring The Web Without a Browser at the 2012 Computational Media Deisgn speaker series - University of Calgary. Link
Presented Exploring The Web Without a Browser at the 2012 Computational Media Deisgn speaker series - University of Calgary. Link
IUI '09
February 2009
February 2009
Paper Presentation
Presented Code Sharing on the Web - Two Approaches at the Visual Interfaces to the Social and Semantic Web workshop (VISSW) at IUI09, Sanibel Island, FL. (Paper Link)
Presented Code Sharing on the Web - Two Approaches at the Visual Interfaces to the Social and Semantic Web workshop (VISSW) at IUI09, Sanibel Island, FL. (Paper Link)
Hallmark, Inc.
August 2008
August 2008
Presentation
E15: A platform designed to create shareable, dynamic, 3D data visualizations.
E15: A platform designed to create shareable, dynamic, 3D data visualizations.
Fusion Arts Workshop
July 2008
July 2008
Workshop
Presented E15 as part of John Caserta's workshop entitled "Serendipity in the Digital Library", at the Rhode Island School of Design. (Link)
Presented E15 as part of John Caserta's workshop entitled "Serendipity in the Digital Library", at the Rhode Island School of Design. (Link)
AIGA Design Educators Conference
April 2008
April 2008
International Conference on Weblogs and Social Media
March 2008
March 2008
MIT
October 2007
October 2007
Grad Arts Forum
Presented previous work building video game console emulators into Max/MSP and the "aesthetic of broken" that can be created through their manipulation.
Presented previous work building video game console emulators into Max/MSP and the "aesthetic of broken" that can be created through their manipulation.
FlashForward
September 2007
September 2007
Keynote Presentation with John Maeda
Presented E15: A platform designed to create shareable, dynamic, 3D data visualizations. (Link)
Presented E15: A platform designed to create shareable, dynamic, 3D data visualizations. (Link)
Upgrade!
November 2006
November 2006
Panel discussion
A panel discussion about new platforms for collaboration, creativity and distribution. (Link)
A panel discussion about new platforms for collaboration, creativity and distribution. (Link)
Teaching Assistant
2006
2006
MAS 110: Fundamentals of Computational Media Design
Lectured, wrote quizzes, and graded problem sets.
Prof. John Maeda (MIT, Fall 2006)
Lectured, wrote quizzes, and graded problem sets.
Prof. John Maeda (MIT, Fall 2006)
MCAT Course Instructor
2005 - 2006
2005 - 2006
Led an MCAT preparation course offered by Kaplan, Inc. Taught physics, chemistry, and writing skills to a
set of Kaplan students.
Bent 2006
April 2006
April 2006
Workshop
Led a workshop entitled 'Virtual circuit bending: Designing bend-able Max/MSP/Jitter emulation externals'.
Led a workshop entitled 'Virtual circuit bending: Designing bend-able Max/MSP/Jitter emulation externals'.
JavaOne Conference
May 2006
May 2006
Technical session
Presented Writing optimized applications for high performance Java ME runtimes.(Link)
Presented Writing optimized applications for high performance Java ME runtimes.(Link)
SunLabs Conference
May 2006
May 2006
Technical session
Presented Advanced features of the CLDC virtual machine.
Presented Advanced features of the CLDC virtual machine.
JavaOne Conference
June 2005
June 2005
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* Awards / Publications / Residencies / Misc *
- Interview : Computational Media Design Journal Issue #4, June 2012.
- Liminal Screen co-production residency. Banff New Media Institute, April 2010.
- Cum Laude, distinction in all subjects. Cornell University, Ithaca NY.
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- First place, MIT iPhone programming competition. Cambridge MA, January 2008.
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- Hayes Raffle, Glenda Revelle, Koichi Mori, Rafael “Tico” Ballagas, Kyle Buza, Hiroshi Horii, Jofish Kaye, Kristin Cook, Natalie Freed, Janet Go, Mirjana Spasojevic. Hello, Is Grandma There? StoryVisit: Family Video Chat and Connected E-Books. CHI 2011
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- Rafael Ballagas, Glenda Revelle, Kyle Buza, Hiroshi Horii, Koichi Mori, Hayes Raffle, Mirjana Spasojevic, Janet Go, Kristin Cook, Emily Reardon, Yun-Ta Tsai, Christopher Paretti. Electric Agents: Combining Television and Mobile Phones for an Educational Game. Proc. Interaction Design for Children, 2011.
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- Kyle Buza, Takashi Okamoto: Code Sharing on the Web: Two Approaches. Workshop on Visual Interfaces to the Social and the Semantic Web (VISSW 2009)
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- Philippe Bonnet, Kyle Buza, Zhiyuan Chen, Victor Cheng, Randolph Chung, Takako M. Hickey, Ryan Kennedy, Daniel Mahashin, Tobias Mayr, Ivan Oprencak, Praveen Seshadri, Hubert Siu: The Cornell Jaguar System: Adding Mobility to PREDATOR. SIGMOD Conference 1999
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* Patents *
- Method and System for Runtime Environment Emulation. October, 2006.
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* Other Details *
- For those looking for a laundry list of my skills, here's the best I can do.
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- My work on embedded Java Virtual Machines at Sun Microsystems turned me into a decent Java/C/ASM (ARM/XScale) programmer. I became familiar with OS X at MIT, and it is now my platform of choice. I'm particularly good friends with Objective-C, and use it when it makes sense. The same thing goes for Python, Javascript, Ruby, and Perl (ordered by skill level). I've built websites using Ruby on Rails and others using pure PHP. I've done jobs over the course of the past few years that were purely C++ based, and am comfortable enough with it to be productive in a professional environment.
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- I'm intimately familiar with the internals of graphical programming libraries including Processing and OpenFrameworks. I've done a number of projects that involve the modification of various open-source video game emulators from Stella (Atari2600) to the NES, GameBoy, and Intellivision. Recently, I've spent time digging into the internals of the Chrome browser and the V8 JavaScript interpreter. I've poked around the WebKit source a few times to take a look at various things from the structure of the RenderTree to the inner workings of JavaScriptCore. I've written applications for Oblong's g-speak spatial operating environment, and worked on (not yet released) interactive data visualizations of live flight data tiled across on hundreds of displays. I can make iPhone/iPad applications, and from my early days using JavaME, know how to work with and program resource-constrained devices. I've build quick interactive prototypes using Ogre3D, and am quite competent with OpenGL and GLSL-based shaders. I program as much on paper as I do on screen. I can wireframe and sketch (poorly). I strive to be able to build the things I imagine.
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